欢迎来到园艺星球(共享文库)! | 帮助中心 分享价值,成长自我!
园艺星球(共享文库)
换一换
首页 园艺星球(共享文库) > 资源分类 > PDF文档下载
 

基于Kinect的机器人采摘果蔬系统设计.pdf

  • 资源ID:4444       资源大小:4.27MB        全文页数:5页
  • 资源格式: PDF        下载权限:游客/注册会员/VIP会员    下载费用:0金币 【人民币0元】
快捷注册下载 游客一键下载
会员登录下载
微信登录
下载资源需要0金币 【人民币0元】
邮箱/手机:
温馨提示:
系统会自动生成账号(用户名和密码都是您填写的邮箱或者手机号),方便下次登录下载和查询订单;
验证码:   换一换

加入VIP,免费下载
 
友情提示
2、PDF文件下载后,可能会被浏览器默认打开,此种情况可以点击浏览器菜单,保存网页到桌面,既可以正常下载了。
3、本站不支持迅雷下载,请使用电脑自带的IE浏览器,或者360浏览器、谷歌浏览器下载即可。
4、本站资源下载后的文档和图纸-无水印,预览文档经过压缩,下载后原文更清晰   

基于Kinect的机器人采摘果蔬系统设计.pdf

<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp;, &nbsp; ( &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; 430081) &nbsp; : &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; Kinect V2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; Kinect V2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;; &nbsp; , &nbsp; &nbsp; &nbsp; NAO &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; : &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;、 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp;: &nbsp; &nbsp; ; Kinect &nbsp; &nbsp; ; NAO &nbsp; &nbsp;; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;: &nbsp; &nbsp; ; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; : &nbsp; &nbsp; &nbsp;: &nbsp; &nbsp; &nbsp; &nbsp; ( &nbsp; &nbsp; ) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp;1 2 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 4 。 &nbsp; &nbsp; &nbsp;20 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; 5 。 &nbsp; &nbsp;Yamamoto &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp;3 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6 , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7 。 &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BP &nbsp; &nbsp; 8 &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; LRCD &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 LRCD &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;9 , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; : 2017 06 22 &nbsp; &nbsp; : &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (61371190) &nbsp; &nbsp; : &nbsp; (1992 ), &nbsp;, &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp;,(Email) wangxin920112163. com。 &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; Kinect V2 &nbsp; &nbsp; , &nbsp; NAO &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 、 &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; . &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Kinect V2 &nbsp; &nbsp; &nbsp; &nbsp;、 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; 1 &nbsp; 。 &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; Time of Flight(ToF) &nbsp; Depth &nbsp; , Depth &nbsp; &nbsp; &nbsp; 0. 5 4. 5m。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp;1 &nbsp; &nbsp; &nbsp; Fig. 1 Infrared pulse &nbsp; &nbsp; Kinect V2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp;Kinect V1 &nbsp; &nbsp; &nbsp;· 9 9 1 · 2018 &nbsp;10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10 &nbsp; &nbsp; &nbsp; 0. 5m, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;、 &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; Kinect V2 &nbsp; &nbsp; &nbsp; &nbsp; 2 &nbsp; 。 &nbsp;2 Kinect &nbsp; &nbsp; &nbsp;Fig. 2 Real time depth map Kinect &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 Kinect &nbsp; &nbsp; &nbsp; &nbsp; 3 &nbsp; 。 &nbsp;3 Kinect &nbsp; &nbsp; &nbsp;Fig. 3 The spatial coordinate system of Kinect &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp;4 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 、 &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 、 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(Matrix Ir) &nbsp;370. 306512 0 255. 405011 0 0 370. 180404 209. 588891 0 0 0 1 0 (1) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (Rotation) &nbsp;0. 999981 0. 005340 0. 002741 0. 005348 0. 999982 0. 002714 0. 002726 0. 002728 0. 999992 (2) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (Translation) &nbsp;: 0. 047444 0. 002786 0. 012890 (3) &nbsp;4 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fig. 4 Depth camera and color camera calibration &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Kinect &nbsp; &nbsp; &nbsp; &nbsp; 16 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp;( &nbsp; , &nbsp; , &nbsp; ) , &nbsp; &nbsp; &nbsp;( &nbsp; , &nbsp; ) , &nbsp;UI &nbsp; &nbsp; &nbsp; TextBlock, &nbsp; &nbsp; &nbsp; &nbsp; MouseLeftButtonUp &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;· &nbsp; &nbsp; 1 &nbsp; 0 &nbsp;0 0 0 &nbsp; &nbsp;0 0 0 0 1 0 · &nbsp;11 &nbsp;12 &nbsp;13 &nbsp;1 &nbsp;21 &nbsp;22 &nbsp;23 &nbsp;2 &nbsp;31 &nbsp;32 &nbsp;33 &nbsp;3 · &nbsp; &nbsp; &nbsp; 1 (4) &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (1) &nbsp;(4), &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 255. 41 · &nbsp; 370. 31 (5) &nbsp; &nbsp; 209. 60 · &nbsp; 370. 02 (6) &nbsp; (5) &nbsp;(6) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;( &nbsp; , &nbsp; , &nbsp; ) 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NAO &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; D H &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp;1 &nbsp;2 &nbsp;3 &nbsp;4 &nbsp;5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0 0 0 1 (7) · 0 0 2 · 2018 &nbsp;10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10 &nbsp; (7) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; D H &nbsp; NAO &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ,5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RShoulderPitch 、RShoulderRoll 、RElbowYaw 、REl bowRoll 、RWristYaw 。 &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0 &nbsp; 1 &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 1 0 0 0 1 (8) &nbsp; , &nbsp; &nbsp;sin &nbsp;, &nbsp; &nbsp;cos &nbsp;, &nbsp; &nbsp; 1 sin &nbsp; 1 , &nbsp; &nbsp; 1 cos &nbsp; 1 。 NAO &nbsp; &nbsp; &nbsp; D H &nbsp; &nbsp; 1 &nbsp; 。 &nbsp;1 NAO &nbsp; &nbsp; &nbsp;D H &nbsp; Table 1 The NAO robot arm D H parameters &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 5 2 乙 0 , 1 0 浇 2 / . 086 2. 086 2 5 2 觋 0 , 2 0 浇 1 / . 562 0. 078 3 5 2 乙 105 T 3 0 浇 2 / . 086 2. 086 4 5 2 觋 0 , 4 0 浇 1 / . 562 0. 009 5 5 0 113 3 . 7 5 0 浇 1 / . 824 1. 824NAO &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; RElbowYaw、RWristYaw &nbsp;RElbowRoll &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp;RElbowYaw &nbsp;RwristYaw &nbsp;RElbowRoll (9) &nbsp; &nbsp; &nbsp;5 &nbsp; &nbsp; &nbsp;D H &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; (7) (9) &nbsp; tan 1 113. 7 &nbsp; &nbsp; 113. 7 &nbsp; &nbsp; (10) &nbsp; , &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp;5 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp;5 &nbsp; &nbsp; 5 &nbsp; &nbsp;Fig. 5 Five joints of the right arm of NAO robot &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NAO &nbsp; &nbsp; &nbsp;WiFi &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; IP &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 NAOqi &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(LPC) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; ALMemory &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; Python &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp;Py thon &nbsp; &nbsp;NAOqi &nbsp;AldebaranSDV, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 Kinect V2 &nbsp; C &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;PC &nbsp;, &nbsp; &nbsp; &nbsp;PC &nbsp; &nbsp; &nbsp; &nbsp;Kinect &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; &nbsp; &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6 &nbsp; 。 &nbsp;6 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fig. 6 Flow chart of robot picking fruits and vegetables &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;: 1)Kinect V2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp;RGB &nbsp; &nbsp; &nbsp; &nbsp;· 1 0 2 · 2018 &nbsp;10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10 &nbsp; &nbsp; 。 2) &nbsp; &nbsp; &nbsp; &nbsp; MouseLeftButtonUp &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ( &nbsp; , &nbsp; , &nbsp; ) &nbsp; &nbsp; &nbsp; Torso &nbsp; &nbsp; ( &nbsp; , &nbsp; , &nbsp; ) , &nbsp;Kinect &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 3) &nbsp; NAOqi &nbsp; &nbsp; walkto(x,y,theta) &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; &nbsp; &nbsp; Kinect &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5mm, &nbsp; &nbsp; &nbsp;walkto &nbsp; &nbsp; &nbsp; &nbsp; 。 4) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;,NAO &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; 7 &nbsp; 。 &nbsp;7 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Fig. 7 Robot picks up fruits and vegetables &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp;Kinect &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; 。 &nbsp;Kinect &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp;2mm &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; 0. 15s。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;50 &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; 3 &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; 78。 &nbsp;2 Kinect &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Table 2 Several groups of 3D coordinates obtained by Kinect m &nbsp; &nbsp; &nbsp; 0 鞍 . 114 72 0 父 . 341 93 2 % . 091 85 0 鞍 . 247 30 0 父 . 321 58 0 % . 578 21 0 晻 . 121 92 0 父 . 328 12 1 % . 108 89 0 晻 . 255 78 0 父 . 289 82 0 % . 712 86 0 鞍 . 191 91 0 父 . 302 43 0 % . 704 94 &nbsp;3 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Table 3 Robot picking up fruits and vegetables statistics &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 50 档 &nbsp; &nbsp; 39 档 &nbsp; &nbsp; 78 晻 . 0 &nbsp; &nbsp; &nbsp; &nbsp; s 0 m . 15 &nbsp; &nbsp; &nbsp; s 5 亖 . 2 &nbsp; &nbsp; &nbsp; &nbsp;Kinect &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2mm, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; , &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 。 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; D H &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;。 &nbsp; &nbsp; : 1 &nbsp; &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;D. &nbsp; : &nbsp; &nbsp; &nbsp; ,2013. 2 &nbsp; &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; D. &nbsp; : &nbsp; &nbsp; &nbsp; ,2012. 3 Scarfe A J,Flemmer R C,Bakker H H, et al. Development of an autonomous kiwifruit picking robotC International Conference on Autonomous Robots andAgents. IEEE, 2009: 380 384. 4 Schuetz C,Baur J,PfaffJ,etal. Evaluationofadirectopti mizationmethodfortrajectoryplanningofa 9 DOFredundant fruit picking manipulatorC IEEE International Confer ence on Robotics and Automation. Seattle,WA,USA: IEEE, 2015:2660 2666. 5 Zhou Z,BontsemaJ,VanL. DevelopmentofCucumberHar vesting Robot inNetherlandsJ. TransactionsoftheChinese Society of Agricultural Engineering, 2001(6):77 80. 6 Yamamoto S,HayashiS,YoshidaH,etal. Developmentofa stationary robotic strawberry harvester with picking mecha nismthat approaches target fruit from below. (Part 3) Per formance test with a movable bench system. J. Japan Agri cultural Research Quarterly, 2014, 71(6):71 78. 7 &nbsp; &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;D. &nbsp; : &nbsp; &nbsp; &nbsp; , 2006. ( &nbsp; &nbsp;207 &nbsp;) · 2 0 2 · 2018 &nbsp;10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; J. &nbsp; &nbsp; &nbsp; &nbsp; ,2010,30 (1):197 201. 22 &nbsp; , &nbsp; &nbsp;, &nbsp; , &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; J. &nbsp; &nbsp; &nbsp; ,2010,34(7): 854. 23 &nbsp; &nbsp;, &nbsp; &nbsp;, &nbsp; &nbsp;, &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; SVM &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;J. &nbsp; &nbsp; &nbsp;,2013,35(8):30 34. 24 &nbsp; &nbsp;, &nbsp; . &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; J. &nbsp; &nbsp; &nbsp; ,2014,45(9):44 54. 25 &nbsp; , &nbsp; &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; J. &nbsp; &nbsp; &nbsp; &nbsp;,2009(4):42 46. 26 &nbsp; &nbsp;, &nbsp; , &nbsp; &nbsp;, &nbsp;. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;J. &nbsp; &nbsp; ,2014,34(7):1 7. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Based on the Standard Motion Detection System of Soccer Match Wang Meng (Inner Mongolia Medical University, Hohhot 010110, China) &nbsp; &nbsp; &nbsp; &nbsp; :Inthepickingprocessofstrawberrybrokenfruit,inordertoreducethedamagerateoffruit,improvetherobot picking efficiency, it proposes an edge detection algorithm to capture the standard action of picking robot motor skills training methodbasedonthemethodofreferencetechnologyforfootballstandardantiplayedgedetectioninthefierce,so it canachievethebestactioncapturerobot. Inordertoimprovetheeffectofedgedetection,itcomparedtheSobelopera tor, Reborts operator, Log operator and Canny operator. Finally,the Log operator with higher accuracy is used to detect the edge of the image. The simulation and experiment of two methods to verify the scheme,as demonstrated by the simu lation and experimental results,the scheme can effectively capture the best attitude of the picking robot,and the scheme of training of picking robot can significantly reduce caused by the process of picking fruit damage rate,which provides a reference for the design of modern technology high precision picking ro</p>

注意事项

本文(基于Kinect的机器人采摘果蔬系统设计.pdf)为本站会员(magazine@RS)主动上传,园艺星球(共享文库)仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知园艺星球(共享文库)(发送邮件至admin@cngreenhouse.com或直接QQ联系客服),我们立即给予删除!

温馨提示:如果因为网速或其他原因下载失败请重新下载,重复下载不扣分。




固源瑞禾
关于我们 - 网站声明 - 网站地图 - 资源地图 - 友情链接 - 网站客服 - 联系我们

copyright@ 2018-2020 华科资源|Richland Sources版权所有
经营许可证编号:京ICP备09050149号-1

     京公网安备 11010502048994号


 

 

 

收起
展开